You can try to play and make more or less of your Lightning Network Bitcoin!
https://www.lightningspin.com/
You can try to play and make more or less of your Lightning Network Bitcoin!
https://www.lightningspin.com/
https://twitter.com/jpthorbjornsen/status/1079583655029202944
Bitcoin Bounce, a simple, and fun to play game which allows you to earn Bitcoin and withdraw via the Lightning Network!
Download: https://play.google.com/store/apps/details?id=com.thndrgames.bitcoinbounce
Gameplay:
Prizes:
Payment proof:
Have fun!
https://bit.ly/lnbcgame
Internet Casino with option to play using Lightning Network.
Ja tam powoli pracuję nad grą na Bitcoinie, może będzie rewolucja :D
W skrócie rozwijam klon Ogame - na razie to SteemNova, ale coraz mniej Steema jest, coraz więcej Bitcoina. Liczę, że od 2021 roku będzie restart już z nową marką BitNova, zarabianie w Bitcoinie (już jest na SteemNova) - wypłaty w Lightning i RSK.
Jak chcesz sobie zobaczyć to - steemnova.intinte.org
Tutorials (Ogame, but it's compatibile): http://wiki.ogame.org/index.php/Tutorial:First_steps/
If the game will be popular then in 2021 I will add bitcoin support (or earlier, we will see).
I created a SteemNova group https://www.zapread.com/Group/GroupDetail/190/ Come and join in.
I'm trying to learn the game. I am wondering how to colonize. I notice that there are differences with Ogame - like I don't see the astrophysics research. Any insight?
I also find that the solar satellites are pretty useless. I get only 75 energy from each. What is the point of them?
If the game will be popular then in 2021Why 2021? Also - I notice that i18n is not that great for English. Should work on that too.
I miss this type of game from the late 90s. I used to play one called Galactica.Sim and it was very similar to this. That game shut down but I really liked it. I have always had a plan to "resurrect" the game one day. I am holding a domain name still just to be ready.
I take it that you are hosting this game yourself?
I take it that you are hosting this game yourself?Yep, on my server. Of course our project is open source, you just need a webserver with PHP + PHP extensions + MySQL
I'm playing the game. Feels fun so far. I started a ZapRead alliance - not sure how to invite people in yet...
The user has to come to an alliance himself. However, you can send them a private message with this link:
https://steemnova.intinte.org/game.php?page=alliance&mode=info&id=8
Announcement tweet from donnerlab
https://twitter.com/donnerlab1/status/1196856002118852611
Found this writeup:
https://cointelegraph.com/news/online-gaming-platform-lets-gamers-collect-btc-in-first-person-shooter-game
I tried looking up the source code - it looks like it's in c++ https://github.com/Fluorohydride/ygopro not c#. Completely different languages.
Yep, I mean 3rd party tools like:
https://github.com/IceYGO/windbot
The logic of the bot is written in C# as I understand it, it's a bit strange (usually you load some LUA scripts or something).
I see - it looks quite complex. It is relatively well organized, but I see some stuff in there which is not very C#-ish. I suspect the original author was proficient in some other language.
Why do you think you could write something which works better in php? C# does handle the complexity pretty well.
It doesn't matter what you write. In general, what I do is a kind of card generator.
YGOPro (engine in C++) does not provide any data. So with the engine you are not able to play because the cards in the game are 0.
Here you can either "from somewhere" download cards from Konami and implement them or use my project.
My project is simply a tool that is based on data:
https://github.com/fervi/OpenYGO/blob/master/bot-cardcreator/cardgenscripts/ThunderDragon.lua
and graphics:
https://github.com/fervi/OpenYGO/blob/master/bot-cardcreator/sprites/ThunderDragon.png
He's making a card:
https://steemitimages.com/DQmU1BED1DUHRAUxYHHHB1LJwJ8ha9TdrnrzfWgJUAbEP6q/1003.jpg
And script adds it to the game database. It can be compared to the game engine "Doom" and "Freedoom" (a collection of maps, graphics - full FLOSS). Without Freedoom (or Doom files that are paid for) you are not able to play.
_________
A project like Windbot is a different tool. YGOPro itself has a LAN mode where you can play with a colleague (in the same network). Windbot simulates a "colleague" and a YGOPro client.
Some implementations (YGOPro is MIT or BSD licensed) have e.g. whole servers where you can connect. If "Summoned Monsters" is developed, such a server would be useful, too.
The problem is, as usual, C#.I humbly object! 😜 C# is amazing. It's open source (even the language is open source), cross platform, and it has a perpetual free license. It has the best security features built in, and is under constant active development.
You should try to learn C# - it's great.
Oh yeah - and ZapRead is written in C#. 😁
Lightnite is a project of a new computer game (in Early Access - $20), which is a certain alternative version of Fortnite for smatphones and tablets with iOS and Android.
Of course, "Light" is not random, the game will use Lightning Network, and the production is created by Satoshis.Games ;)
Super Bro is one of the Satoshis.games games that allow you to earn
Bitcoins (or more precisely Satoshi). In the game we play the role of
some hero who is to save Satoshi Nakamoto.
The
game is of course inspired by Mario, so if someone likes this type of
game he can play. We can play for free as many times as we want, but we
have one life. Of course, our goal is to save Satoshi and collect as
many coins as possible. If we succeed, they will be converted into
cryptocurrency and added to our Satoshis Games wallet.
Does the
game work? Yes, although it has quite a strange control (you have to
feel it). Unfortunately, after understanding the rules of mechanics the
game is not very difficult and I've already passed it a few times
(although I didn't pay out the money :P). So if Bitcoin was a million
dollars each, I could live off it :D
Unfortunately, the game is
based on stolen sound effects, it's a pity, because there are whole
bases of free graphics and sounds.
The game has a few bugs, but
these are not glitches, and some shortcomings. For example, after
crossing the finish line the time is still counted down, so we can win
the level, but lose all improvements (e.g. fire hero) if the time goes
up. It seems to me that collisions are also "square", not "precise".
It's
worth checking the game or other Satoshis.games games. I liked the idea
so much that maybe I can finish my game and upload it to Satoshis.games
... Who knows? ;)
Devs are great guys and very helpful, open to comments. I'll point them to this post and I'm sure they'll appreciate the feedback.
Who are you and how did you meet?
Currently we are IT students at the University of Bialystok.
We met just before the beginning of the academic year, which seems to have had a significant impact on the development of our relations. It is a great feeling to meet someone who understands you in almost every aspect and motivates you to work. Each of us is looking for a soul mate in someone. This was the case in our case, too. We get along very well to this day, and the final effect of our work will perhaps only confirm that.
How was your studio created?
Right at the beginning of our studies we discovered that we got along very well and decided to try to create our first joint project together. The fact that today we have the pleasure of giving this interview means that the project is still up to date and in production, and it is slowly coming to an end.
Is Beekeeper your first game?
In the current two-two squad, yes. Kacper has already completed one previous project. We are happy that we can work together. That's twice as much creativity, twice as much discipline, time and organization. They say two heads are better than one. :)
What's the game all about and what's the idea behind it?
The main topic of the Beekeeper is the management of the apiary in the broad sense of the term and the sale of honey. Thanks to the money we earn, we are able to invest in new land for building beehives, as well as to offer honey of higher and higher quality.
At first, we sell honey through a publisher, but once we gain experience, we will be able to create our own jars with badges, choose the shops where our honey will be delivered and the suppliers who will deliver it. Thanks to the information that we will be able to read from the local newspaper, we will know exactly what kind of shops or shapes of jars are currently on the rise, what will transfer into our earnings. In addition, the newspaper periodically publishes a ranking of the best apiaries, and our goal is of course the first position in this ranking. "Beekeeper" is the first such economic strategy on beekeeping, enriched with pixel-art graphics. The game was even included and published in "Pixel" magazine as a title announced for 2019. :)
One evening Jakub came up with an idea, stating that there has never been such a game before and in fact few artists focus on "bee" themes. The first concepts of the game captured us and we decided to take care of this project and lead it to, we hope, a global distribution.
How long does it take to design a game?
Works on the game have been in progress since mid-October 2018. We are able to solve all the difficulties together. The graphics used in the game is made by us ourselves. We would like to work out every little "detail" to the best of our ability to satisfy future potential players. Working in two people on such a complex project needs to spend a lot of time on organization and writing step by step what should be added or supplemented to make the game not only attractive and pleasing to the eye, which could teach logically think and develop imagination.
Are you going to release the game for sale, if so, on which platform?
"Beekeeper will be released on the Steam platform later this year.
You can play our game on Windows, Mac OS and Linux.
Perhaps in the future we will undertake to release our product on the Xbox console.
Is it easy to publish a game?
This requires a bit of discipline and organisation, but subjectively speaking, it is not as difficult as it might seem. The current game development software is very intuitive and logical. Someone who knows what he's doing will certainly make noticeable progress and will probably be successful. However, the knowledge gained during the studies (in our case - IT) seems to be definitely helpful.
What is pixel art for you?
We could say that it is a form of expression, self-expression and a sentimental return to previous productions. In fact, we really like this graphic style, and one of its advantages is the small size of the graphics themselves, which has an impact on the optimization of the design.
What programs do you work on?
We work on Construct 3 engine, for graphics using GIMP and for animation Spriter PRO. We enjoy working on them and recommend them to anyone who begins their adventure with gamedev.
Do I need to be a programmer to create my own game?
Contrary to appearances, no. It is worth knowing the programming language, because its knowledge sometimes allows us to solve problems in a more optimal way. The most important thing is to learn to think logically and not to be afraid of the challenges that await us. When something gives you a problem, don't bury your head in the sand, just try to get used to it, understand, because maybe one day it will turn out to be the key to success.
When's the premiere?
The planned premiere should take place later this year.
What's next? What are the future plans?
After the premiere we will certainly not be able to start a new project right away. First of all, we will want to correct any possible imperfections of "Beekeeper" and introduce new content to the game. We assume that the game, which is constantly updated, is also more attractive for the potential player. And then what happens next? Definitely another project. We will make every effort to ensure that each new project is at a higher level than the previous one.
We wish you good luck and in some time we will return to the conversation :)
Thank you and we look forward to it! :)
Absolute Horizon Team
Kacper Stasiełuk
Jakub Sperski
I had winnings of 500,000 Satoshi which they did not pay out to me last year. I contacted their support and never received a reply. Worked great for small amounts, but if you win anything - beware. The withdraw fails and balance goes to 0 with no recourse.
I had won a lot of satoshi with them, I'm quite happy with them.
Few times needed to use different wallets to get it to me.
I was always paying out the wining.